Appendix - Status Index
Basic Bonuses | |
Proficient or Trained with a weapon type | Advantage on all accuracy rolls |
Resistant to physical damage | Halves incoming physical damage |
Resistant to a school or element | Rolls to resist against it with advantage |
Speed gain from only wielding light weapons | +4 to initiative |
Class-Specific Bonuses | |
Specialized Warrior |
+2 accuracy (great-weapon) no offhand penalty (dual-wielding) bonus attack with -2 accuracy (dueling) |
Entranced Warrior |
Immunity from mind-addling All damage dealt and taken crits |
Instinct Warrior | Blocks and ripostes every incoming attack |
Raging Barbarian |
+1 damage per 10 HP lost. Double speed +4 AGI/STR if kinned |
Roaring Draconic | 10 points of armor for 5 rounds |
Singing Bard | +2/+4 to skill checks or accuracy rolls |
Marksman taking aim over 1 round | +4 Accuracy |
Beastlord elemental resistances | +4/+8 to Fire, Frost and Nature resist |
Warsage's Channel Bloodlust | +10 to next attack OR extra attack |
Warsage smelling blood | +2/+5/+10 accuracy, double speed |
Bonuses from magical spells | |
Resisting magic while in gaseous form | Advantage on resist |
Being hasted | Extra action, +2 and advantage on AGI |
Blessed with vision, coruscant or foretell | Advantage on everything |
Blessed with hope | Advantage on WIS rolls |
Fed a divine feast | Advantage on STR, CON and WIS |
Basic Penalties | |
Speed loss from wielding a 2H weapon | -4 to initiative |
Fatigued from lack of sleep | Stacking -4 penalty to everything |
Malnourished while needing a varied diet | Stacking -1 CON penalty |
Flat-footed or Surprised | -4 AGI while taking damage |
Walking on difficult terrain | Move at half speed |
Hungry for a day | Disadvantage on every roll |
4th day and on without food | Lose 1 level per day |
Missing a limb | Halved DEX (arm) or AGI (leg) |
Class-Specific Penalties | |
Mage trying to attack physically Rogue using a two-handed weapon Attacking with the off-hand while untrained |
-4 Accuracy penalty |
Necromancer aura | -1/6 rds. STR and CON, up to -3 |
Penalties from magical spells | |
Attacking a blurred or protected target | Disadvantage on accuracy |
Being a victim of the spell curse |
Disadvantage on everything +1d8 taken damage. Random stupors. |
Being slowed | Lose action, -2 and disadvantage on AGI |
Being a victim of the spell writhe | Crawl, disadvantage on all except CON |
Shapeshifter hit by moonfire | Disadvantage on everything next round |
Hit by heat metal while heavily armored | Disadvantage on everything while burning |
Being a victim of infection | Various penalties. See spell entry. |
Skill Modifiers | |
Hide movement modifiers | -5 (walking) -20 (running) |
Hide size category modifiers |
+15 tiny, +8 short, +4 slender -15 giant, -8 ogre-sized, -4 large |
Move Silently skill modifiers | -2 (snow) -5 (foliage) |
Sleight of Hand modifiers | +4 small object, -20 victim is focused |
Combat Formulas | |
Initiative roll | d20 +/- AGI mod +/- weapon speed modifier |
Physical attack | d20 +/- DEX mod VS victim AGI +/- cover |
Physical damage (normal) | Weapon dice + STR mod + bonuses - armor |
Physical damage (finesse or ranged) | Weapon dice + DEX mod + bonuses - armor |
Resist a magical spell | d20 +/- resist mod VS 10 + caster mod +/- tier |
Keep casting after being attacked | d20 + Concentration VS damage taken |
Character Formulas | |
Skill points during character creation | (2 + INT mod) * 4 (+4 if human) |
Skill points gained by leveling up | 2 + INT mod |
Base health point maximum | (Racial hit die +/- CON mod) * Level |
Base mana pool size | (INT/WIS)/2 + (2*Level) |
Spell cost in mana |
Tier 1-5 spells cost 1x their tier in mana. Tier 6-7 spells cost 2x their tier in mana. Tier 8-9 spells cost 3x their tier in mana. |
Maximum jump distance | Acrobacy in feet (double with running start) |
Maximum falling height | AGI + Acrobacy*2 in feet |
Falling damage | 10 HP for each point above the last result |
Class Ability Formulas | |
Disarm roll DC | 10 + enemy level |
Warrior's Second Wind healing | Ld4 HP |
Knight's Taunt resist chance | d20 + Concentration VS Knight's CHA |
Death Reaper's Harmtouch damage | 1d6 Shadow per 2 levels |
Witch's grimdark blast damage | Ld6 Shadow per turn (increased while grimdark) |
Rogue's backstab damage | 1d6 per 2 levels |
Bard's meditative chant healing | Level HP after 6 turns |
Lacerator's compel success chance | d20 VS 10 + half the caster's level +/- CHA mod |