
Appendix - Status Index
| Basic Bonuses | |
| Proficient or Trained with a weapon type | Advantage on all accuracy rolls |
| Resistant to physical damage | Halves incoming physical damage |
| Resistant to a school or element | Rolls to resist against it with advantage |
| Speed gain from only wielding light weapons | +4 to initiative |
| Class-Specific Bonuses | |
| Specialized Warrior |
+2 accuracy (great-weapon) no offhand penalty (dual-wielding) bonus attack with -2 accuracy (dueling) |
| Entranced Warrior |
Immunity from mind-addling All damage dealt and taken crits |
| Instinct Warrior | Blocks and ripostes every incoming attack |
| Raging Barbarian |
+1 damage per 10 HP lost. Double speed +4 AGI/STR if kinned |
| Roaring Draconic | 10 points of armor for 5 rounds |
| Singing Bard | +2/+4 to skill checks or accuracy rolls |
| Marksman taking aim over 1 round | +4 Accuracy |
| Beastlord elemental resistances | +4/+8 to Fire, Frost and Nature resist |
| Warsage's Channel Bloodlust | +10 to next attack OR extra attack |
| Warsage smelling blood | +2/+5/+10 accuracy, double speed |
| Bonuses from magical spells | |
| Resisting magic while in gaseous form | Advantage on resist |
| Being hasted | Extra action, +2 and advantage on AGI |
| Blessed with vision, coruscant or foretell | Advantage on everything |
| Blessed with hope | Advantage on WIS rolls |
| Fed a divine feast | Advantage on STR, CON and WIS |
| Basic Penalties | |
| Speed loss from wielding a 2H weapon | -4 to initiative |
| Fatigued from lack of sleep | Stacking -4 penalty to everything |
| Malnourished while needing a varied diet | Stacking -1 CON penalty |
| Flat-footed or Surprised | -4 AGI while taking damage |
| Walking on difficult terrain | Move at half speed |
| Hungry for a day | Disadvantage on every roll |
| 4th day and on without food | Lose 1 level per day |
| Missing a limb | Halved DEX (arm) or AGI (leg) |
| Class-Specific Penalties | |
|
Mage trying to attack physically Rogue using a two-handed weapon Attacking with the off-hand while untrained |
-4 Accuracy penalty |
| Necromancer aura | -1/6 rds. STR and CON, up to -3 |
| Penalties from magical spells | |
| Attacking a blurred or protected target | Disadvantage on accuracy |
| Being a victim of the spell curse |
Disadvantage on everything +1d8 taken damage. Random stupors. |
| Being slowed | Lose action, -2 and disadvantage on AGI |
| Being a victim of the spell writhe | Crawl, disadvantage on all except CON |
| Shapeshifter hit by moonfire | Disadvantage on everything next round |
| Hit by heat metal while heavily armored | Disadvantage on everything while burning |
| Being a victim of infection | Various penalties. See spell entry. |
| Skill Modifiers | |
| Hide movement modifiers | -5 (walking) -20 (running) |
| Hide size category modifiers |
+15 tiny, +8 short, +4 slender -15 giant, -8 ogre-sized, -4 large |
| Move Silently skill modifiers | -2 (snow) -5 (foliage) |
| Sleight of Hand modifiers | +4 small object, -20 victim is focused |
| Combat Formulas | |
| Initiative roll | d20 +/- AGI mod +/- weapon speed modifier |
| Physical attack | d20 +/- DEX mod VS victim AGI +/- cover |
| Physical damage (normal) | Weapon dice + STR mod + bonuses - armor |
| Physical damage (finesse or ranged) | Weapon dice + DEX mod + bonuses - armor |
| Resist a magical spell | d20 +/- resist mod VS 10 + caster mod +/- tier |
| Keep casting after being attacked | d20 + Concentration VS damage taken |
| Character Formulas | |
| Skill points during character creation | (2 + INT mod) * 4 (+4 if human) |
| Skill points gained by leveling up | 2 + INT mod |
| Base health point maximum | (Racial hit die +/- CON mod) * Level |
| Base mana pool size | (INT/WIS)/2 + (2*Level) |
| Spell cost in mana |
Tier 1-5 spells cost 1x their tier in mana. Tier 6-7 spells cost 2x their tier in mana. Tier 8-9 spells cost 3x their tier in mana. |
| Maximum jump distance | Acrobacy in feet (double with running start) |
| Maximum falling height | AGI + Acrobacy*2 in feet |
| Falling damage | 10 HP for each point above the last result |
| Class Ability Formulas | |
| Disarm roll DC | 10 + enemy level |
| Warrior's Second Wind healing | Ld4 HP |
| Knight's Taunt resist chance | d20 + Concentration VS Knight's CHA |
| Death Reaper's Harmtouch damage | 1d6 Shadow per 2 levels |
| Witch's grimdark blast damage | Ld6 Shadow per turn (increased while grimdark) |
| Rogue's backstab damage | 1d6 per 2 levels |
| Bard's meditative chant healing | Level HP after 6 turns |
| Lacerator's compel success chance | d20 VS 10 + half the caster's level +/- CHA mod |