Attributes

Attribute scores, commonly called stats, have different uses:

An attribute's modifier is equal to +/-1 for every 2 points above or below 10 respectively. It is added to certain rolls explicitly when needed. If you are asked roll (attribute) DC X or (skill) DC X where X is a number, you roll a d20 dice and add your attribute modifier or your skill value to the roll, and if it is higher than X, you succeed.

"Advantage" on a roll means you roll twice and pick the best outcome, while a "disadvantage" forces you to pick the worst. If you have advantage twice, you roll 3 dice, and so on. Every instance of disadvantage cancels out one advantage.

"Proficiency" with a weapon type means you have advantage on accuracy. You can attain mastery using a talent, if you wish.


Here is a template for a player's stat block when played over Internet chat:
Player name Level Race Class (of Faith if religious)
HP: 16/16 MP: 1/1/1/1/1/1/1/1/1 Dam: 2d4+0 @ +0
Str10 Con10 Dex10 Agi10 Int10 Wis10 Cha10
STUNNED, POISONED, EXHAUSTED, etc.