Daily Needs

Every mortal creature has daily needs. Food, water, shelter, entertainment and a warm fire are greatly important to everyone. Going too long without comforts as well as the stress of adventuring and fighting for days may cause fatigue, which becomes problematic as it piles up. Some races can also suffer malnutrition.

Food: Every race has a "diet" that expresses their calorie needs.

Hunger: Failing to provide a day's worth of food or water to a creature causes a creature to be hungry and perform every single roll at a disadvantage. After three days of hunger, every additional day that passes reduces a level, all of which return once the creature is sated.

Sleep: Almost all creatures require sleep and shelter. True Elves, Lunarians, extraplanar creatures and the undead don't sleep, but other races do. To simplify everything, a player can consider sleeping 7 hours per 24 hour period to be enough. If a day passes without sleep, they suffer fatigue the next day.

Fatigue: If a creature reaches 18 total hours of wakefulness, they suffer insomnia; a stacking -4 debuff to all stats. Reaching 0 CON this way kills them from overexertion, and the only way to remove this penalty is with 8 full hours of sleep uninterrupted.

Quality: Sleeping out in the wilderness wears out a tent and doesn't heal health. Renting at an inn, tavern or guest house, by comparison, allows the party to rest their heads, healing every player for their level in health points.