Casting a Spell

There are two major types of magic in Dunia: Slot-based and Mana-based. If your class ever has access to magical manipulation, it will explicitly state which type it is.

Resisting a Spell: To resist a spell, the target rolls d20 + the resistance modifier (varies by spell) against a DC equal to 10 + the caster's spellcasting attribute modifier (INT, WIS or CHA) + the spell's tier. By default, resisting a spell halves any damage it might deal and nullifies its other effects.

Slot-Based Magic: If your magic is slot-based, you start by preparing (choosing) a number of spells ahead of time which will be available to cast after you wake up tomorrow, equal to your current level + INT modifier. When you want to cast a spell, you pick one from your pool of prepared spells, and spend a slot of the appropriate tier to cast it. That slot is consumed, and won't return until your next rest. Additionally, some spells can be cast at a higher slot than listed to make them stronger.

The act of casting a spell begins at the start of the round regardless of initiative, and consumes both a main action and all movement. While moving and chanting, enormous spinning runes and pentagrams appear under the caster and in front of them if a target is included. The caster's AGI is fixed at 0, meaning they can't move, dodge or do anything else but resist until the spell goes off or they fizzle. If they are hit, they roll d20 + their Concentration skill against DC 10 + the amount of damage they have just taken or fizzle uselessly and lose the spell slot. If the spell is immediate, once their turn arrives, the spell goes off.


Daily spell casts (slots) allowed for each tier
Player Level
1
2
3
4
5
6
7
8
9
1
2
2
3
3
4
2
4
4
3
5
4
3
2
6
4
3
3
7
4
3
3
1
8
4
3
3
2
9
4
3
3
3
1
10
4
3
3
3
2
11
4
3
3
3
3
1
12
4
3
3
3
3
1
13
4
3
3
3
3
1
1
14
4
3
3
3
3
1
1
15
4
3
3
3
3
1
1
1
16
4
3
3
3
3
1
1
1
17
4
3
3
3
3
1
1
1
1
18
4
3
3
3
3
1
1
1
1
19
4
3
3
3
3
2
1
1
1
20+
4
3
3
3
3
2
2
1
1


Extra Slots: Characters with a positive spellcasting modifier have access to extra spell slots in addition to the baseline slots listed above.

Bonus slots per attribute score

Attribute Score
Modifier
1
2
3
4
5
6
7
8
9
<=9
Cannot cast spells
10-11
+0
12-13
+1
1
14-15
+2
1
1
16-17
+3
1
1
1
18-19
+4
1
1
1
1
20-21
+5
2
1
1
1
1
22-23
+6
2
2
1
1
1
1
24-25
+7
2
2
2
1
1
1
1
26-27
+8
2
2
2
2
1
1
1
1
28-29
+9
3
2
2
2
2
1
1
1
1
30-31
+10
3
3
2
2
2
2
1
1
1
32+
etc...

Mana-Based Magic: Mana casters have a resource pool that starts at half their INT/WIS rounded down and gains 2 points per level. Their maximum castable spell tier is the same as slot-based casters (one every odd level.)

Tier 1-5 spells consume their level in mana.

Tier 6-7 spells consume twice their level in mana.

Tier 8-9 spells consume three times their level in mana.

Overcasting: A mana caster may "overcast" a spell, meaning consume their health points as if they were mana to cast a spell beyond their capacity. This can result in unconsciousness at 0 HP.