Classes > Rangers > Engineer

Also known as Tinker or Machinist. A clever inventor who can put together tools that mimic life and magical effects using electricity and circuitry.

As the unrelenting hand of innovation pushes every sentient civilization of Dunia forth into the future, it becomes clearer and clearer that there are more paths to the creation of miracles than antiquated rituals. A new kind of champion has risen to the fray who commands reality to their will by harnessing nature through a wide array of elaborate creations. Lines of cannons, ballistae, steel mills and the cacophony of angle grinding and welding sounds are telltale signs of the mighty Engineers. +4 Use Magic Device and Disable Device, +10 Knowledge (Machinery).

Level 1: Engineers can create a 20 lb mana battery that stores mana equal to a Sorcerer of the same level, which can be used to power contraptions. They can then create a 15 lb contraption, which takes about an hour out of combat, and can drain battery mana to mimic the effect of one spell the Engineer can name a tier equal to or lower than half their level.

Level 3: Engineers can use Disable Device on a 15 DC to salvage any scroll or wand, refilling the mana on their battery. Failing by 10 or more destroys the item.

Level 6: Engineers can tweak their contraption to have multiple effects; one per 5 levels. They may also spend an hour repairing any mechanical construct, healing it for d20 + Knowledge (Machinery).

Level 10: Engineers can improve and maintain weapons and armor, spending a day and 100/500/1000gp to remove all penalties and upgrade an object to +1, +2 and +3 respectively.

Level 15: Engineers can spend a week creating a golem or battle suit that, when worn, grants them Warrior archetype abilities (Bash, Kick, etc.) and has a maximum number of hit points equal to the Engineer's level*4. Activating it fully drains their battery until it dies.

Level 17: Engineers achieve Techmaturgic mastery, making the DC for all Disable Device, Open Lock and Use Magic Device checks 5 or 10, whichever is higher but lower than original.


Level

Battery Size

Bonuses

Level

Battery Size

Bonuses

1

1+(INT/2)

Search, Mana, Contraptions

11

11+(INT/2)

-

2

2+(INT/2)

-

12

12+(INT/2)

Camouflage, Escape Art, +2 stat

3

3+(INT/2)

Salvage

13

13+(INT/2)

-

4

4+(INT/2)

Track, Feat

14

14+(INT/2)

-

5

5+(INT/2)

-

15

15+(INT/2)

Battle Suit

6

6+(INT/2)

Multiple Contraptions, Repair

16

16+(INT/2)

Disappear, Blindsight, +2 stat

7

7+(INT/2)

-

17

17+(INT/2)

Techmaturgic Mastery

8

8+(INT/2)

Evasion, Feat

18

18+(INT/2)

-

9

9+(INT/2)

-

19

19+(INT/2)

Feat

10

10+(INT/2)

Maintenance

20

20+(INT/2)

-