Classes > Warriors > Fighter

Any person who specializes in a certain weapon, seeks to attain mastery of it and is motivated by a personal goal like fame or fortune is labeled a Fighter. Fighters across history are often employed as mercenaries, secular foot-soldiers or guards, and many others become traveling adventurers after treasure and the thrill of combat. They aim to be renowned for their expert grasp of their tool.

Fighters choose a weapon type to specialize in, which changes their name to the appropriate nomenclature (Swordsman, Hammerer, Spearman, etc.). They are proficient with their favored weapon type.. Magical weapons are also more efficiently used in the hands of an apt weaponmaster; meaning on-hit chance effects are twice as likely to happen. They can also identify any weapon they specialize in for free.

Level 4: Fighters gain the ability to Target specific body parts. Successfully dealing more than a fifth of the enemy's total health points in damage at once (rounded down) will cripple the targeted body part. A strike to the head or brain-cage halves INT and WIS. A strike to a limb used to attack halves DEX and makes somatic casting impossible. A strike to a limb used to move halves AGI.

Level 8: Fighters may choose one of two options: specializing in protection, allowing them to spend a bonus action to leap in the defense of an ally and soak any melee or projectile damage once per combat encounter, or specialize in a second favored weapon.

Level 12: Fighters gain a flat +2 bonus to damage with their favored weapon, doubling to +4 at level 16.


Level

Bonus/atk.

Bonuses

Level

Bonus/atk.

Bonuses

1

+1

Kick, Specialize

11

+11/+6/+1

+2 acc., Crit@17, Triplestrike

2

+2

-

12

+12/+7/+2

Feat, +2 damage on favored

3

+3

Bash

13

+13/+8/+3

Disarm

4

+4

Feat, Target

14

+14/+9/+4

-

5

+5

Cleave, Doublestrike

15

+15/+10/+5

Riposte, Second Wind II

6

+6/+1

-

16

+16/+11/+6/+1

Feat, +4 damage on favored

7

+7/+2

Fighting Style

17

+17/+12/+7/+2

Battle Trance, Quadstrike

8

+8/+3

Feat, Second Specialize

18

+18/+13/+8/+3

-

9

+9/+4

Second Wind

19

+19/+14/+9/+4

Combat Instinct, Feat

10

+10/+5

-

20

+20/+15/+10/+5

Second Wind III