Name
|
Description
|
Weight
|
Price
|
Backpack
|
Allows carrying 1/5th of one's body weight hands-free.
|
2 lb.
|
2 gp
|
Bedroll
|
Sleeping without a bed of some sort only counts as a nap.
|
5 lb.
|
1 sp
|
Bell
|
Wakes up anyone in a 100 foot range.
|
-
|
1 gp
|
Blanket
|
Cloak slot. Protection against environmental cold, +8 Frost resist.
|
3 lb.
|
5 sp
|
Bottle, glass
|
Can be filled with 2 liters of liquid.
|
-
|
2 gp
|
Caltrops
|
When stepped on, cause AGI DC 15 or halve AGI until next heal.
|
2 lb.
|
1 gp
|
Canvas
|
Used to fix torn sails at skill Craft (Carpentry) 10 over 1 hour.
|
1 lb.
|
1 sp
|
Chain, 10 ft
|
Can be burst at STR DC 26, or from 10 damage at once.
|
2 lb.
|
30 gp
|
Clothes
|
Rags (1 sp), Commoner (1 gp), Clergy (10 gp), Fancy (50 gp)
|
3 lb.
|
-
|
Container, Big
|
A barrel to store 200 liters of one liquid, or a large lockable chest.
|
30 lb.
|
2 gp
|
Container, Small
|
A jug for drinks, a bucket for water or things, or lockable box.
|
2 lb.
|
1 sp
|
Crowbar
|
Adds +4 to STR checks to force doors open.
|
5 lb.
|
2 gp
|
Firewood
|
One full night of light and warmth.
|
20 lb.
|
1 cp
|
Fishing Net
|
Used to fish at different DCs. 5 x 5 ft.
|
5 lb.
|
4 gp
|
Flint and Steel
|
Used over one action to light a flammable thing.
|
-
|
1 gp
|
Grappling Hook
|
When tied to a rope, drops the DC of any climb to 15.
|
4 lb.
|
1 gp
|
Holy Symbol
|
Comes in the logo of one of the popular deities of Dunia.
|
1 lb.
|
25 gp
|
Light, Cheap
|
30 ft light torch for 1 hr. Candles can be placed, but light up 10 ft.
|
1 lb.
|
1 cp
|
Light, Lamp
|
30 ft light for up to 1 hr per flask of oil. Flame is open.
|
1 lb.
|
1 sp
|
Light, Lantern
|
30 ft light for up to 6 hrs per flask of oil. Flame is covered.
|
3 lb.
|
10 gp
|
Lock
|
DC 5 (20 gp), DC 10 (40 gp), DC 20 (80 gp), DC 30 (150 gp)
|
1 lb.
|
-
|
Mug/Tankard
|
Allows one to drink comfortably.
|
1 lb.
|
2 cp
|
Musical Instrument
|
Self-explanatory. Lute, harm, violin, drum, flute or the like.
|
3 lb.
|
5 gp
|
Oil, 1 pint
|
Fills lanterns, and is used for more volatile ends.
|
1 lb.
|
1 sp
|
Pen & Paper
|
A bottle of ink, an inkwell, or a sheet of parchment for this price.
|
-
|
2 sp
|
Pickaxe
|
Built to dig through rock at a rate of STR ft/hr (double if Dwarf)
|
10 lb.
|
3 gp
|
Pot
|
Necessary to cook things other than grilled meat.
|
10 lb.
|
5 sp
|
Ration
|
Balanced nutritious food for 1 medium humanoid's daily needs.
|
1 lb.
|
5 sp
|
Rope, 50 ft
|
Self-explanatory.
|
5 lb.
|
1 gp
|
Saddle
|
Protects a rider from being knocked off their mount.
|
15 lb.
|
10 gp
|
Sewing Needle
|
Allows repairing cloth-related items.
|
-
|
5 sp
|
Shovel
|
Self-explanatory. Can be swung as a Halberd-1.
|
8 lb.
|
2 gp
|
Spellbook, Empty
|
A fresh Mage's spellbook with as many empty pages as needed.
|
3 lb.
|
15 gp
|
Tent
|
Protects 1 person from the elements and animals while sleeping.
|
20 lb.
|
10 gp
|
Thieves' Tools
|
+4 to Open Lock and Disable Device when carried.
|
1 lb.
|
30 gp
|
Waterskin
|
Allows carrying up to 4 liters of liquid.
|
0-4 lb.
|
1 gp
|