| Name | Description | Weight | Price | 
  
    | Backpack | Allows carrying 1/5th of one's body weight hands-free. | 2 lb. | 2 gp | 
  
    | Bedroll | Sleeping without a bed of some sort only counts as a nap. | 5 lb. | 1 sp | 
  
    | Bell | Wakes up anyone in a 100 foot range. | - | 1 gp | 
  
    | Blanket | Cloak slot. Protection against environmental cold, +8 Frost resist. | 3 lb. | 5 sp | 
  
    | Bottle, glass | Can be filled with 2 liters of liquid. | - | 2 gp | 
  
    | Caltrops | When stepped on, cause AGI DC 15 or halve AGI until next heal. | 2 lb. | 1 gp | 
  
    | Canvas | Used to fix torn sails at skill Craft (Carpentry) 10 over 1 hour. | 1 lb. | 1 sp | 
  
    | Chain, 10 ft | Can be burst at STR DC 26, or from 10 damage at once. | 2 lb. | 30 gp | 
  
    | Clothes | Rags (1 sp), Commoner (1 gp), Clergy (10 gp), Fancy (50 gp) | 3 lb. | - | 
  
    | Container, Big | A barrel to store 200 liters of one liquid, or a large lockable chest. | 30 lb. | 2 gp | 
  
    | Container, Small | A jug for drinks, a bucket for water or things, or lockable box. | 2 lb. | 1 sp | 
  
    | Crowbar | Adds +4 to STR checks to force doors open. | 5 lb. | 2 gp | 
  
    | Firewood | One full night of light and warmth. | 20 lb. | 1 cp | 
  
    | Fishing Net | Used to fish at different DCs. 5 x 5 ft. | 5 lb. | 4 gp | 
  
    | Flint and Steel | Used over one action to light a flammable thing. | - | 1 gp | 
  
    | Grappling Hook | When tied to a rope, drops the DC of any climb to 15. | 4 lb. | 1 gp | 
  
    | Holy Symbol | Comes in the logo of one of the popular deities of Dunia. | 1 lb. | 25 gp | 
  
    | Light, Cheap | 30 ft light torch for 1 hr. Candles can be placed, but light up 10 ft. | 1 lb. | 1 cp | 
  
    | Light, Lamp | 30 ft light for up to 1 hr per flask of oil. Flame is open. | 1 lb. | 1 sp | 
  
    | Light, Lantern | 30 ft light for up to 6 hrs per flask of oil. Flame is covered. | 3 lb. | 10 gp | 
  
    | Lock | DC 5 (20 gp), DC 10 (40 gp), DC 20 (80 gp), DC 30 (150 gp) | 1 lb. | - | 
  
    | Mug/Tankard | Allows one to drink comfortably. | 1 lb. | 2 cp | 
  
    | Musical Instrument | Self-explanatory. Lute, harm, violin, drum, flute or the like. | 3 lb. | 5 gp | 
  
    | Oil, 1 pint | Fills lanterns, and is used for more volatile ends. | 1 lb. | 1 sp | 
  
    | Pen & Paper | A bottle of ink, an inkwell, or a sheet of parchment for this price. | - | 2 sp | 
  
    | Pickaxe | Built to dig through rock at a rate of STR ft/hr (double if Dwarf) | 10 lb. | 3 gp | 
  
    | Pot | Necessary to cook things other than grilled meat. | 10 lb. | 5 sp | 
  
    | Ration | Balanced nutritious food for 1 medium humanoid's daily needs. | 1 lb. | 5 sp | 
  
    | Rope, 50 ft | Self-explanatory. | 5 lb. | 1 gp | 
  
    | Saddle | Protects a rider from being knocked off their mount. | 15 lb. | 10 gp | 
  
    | Sewing Needle | Allows repairing cloth-related items. | - | 5 sp | 
  
    | Shovel | Self-explanatory. Can be swung as a Halberd-1. | 8 lb. | 2 gp | 
  
    | Spellbook, Empty | A fresh Mage's spellbook with as many empty pages as needed. | 3 lb. | 15 gp | 
  
    | Tent | Protects 1 person from the elements and animals while sleeping. | 20 lb. | 10 gp | 
  
    | Thieves' Tools | +4 to Open Lock and Disable Device when carried. | 1 lb. | 30 gp | 
  
    | Waterskin | Allows carrying up to 4 liters of liquid. | 0-4 lb. | 1 gp |