Items > Weapons
Weapons tagged with a * are considered light, meaning anyone can hold them in the off-hand at -4 penalty without training. Non-light weapons are too heavy to swing enough to do damage with a non-dominant hand. Large races (Dragonkin, Trolls, Ogres and Minotaur) can hold any weapon in the off-hand at -4 penalty regardless of lightness.
Speed: 2H weapons penalize the wielder's initiative roll by -4. Wielding only light weapons grants a +4 initiative bonus.
Name | Subtype | Description | Weight | Price | |
Cleaver* | 1H Axe | 1d4-1 slashing damage. Throwable. x2 crit. | 2 lb. | 1 gp | |
Handaxe* | 1H Axe | 1d6 slashing damage. Throwable. x3 crit. | 3 lb. | 6 gp | |
Sickle* | 1H Axe | 1d6 slashing damage. | 2 lb. | 6 gp | |
Warpick | 1H Axe | 1d4 piercing damage. x3 crit, x4 if Dwarf. | 3 lb. | 4 gp | |
Club | 1H Blunt | 1d4 blunt damage, nat 4 on sneak attack stuns at CON DC equal to the attacker's STR value. | 3 lb. | Found | |
Flail, Light | 1H Blunt | 1d8 blunt damage. | 5 lb. | 8 gp | |
Mace, Heavy | 1H Blunt | 1d8 blunt damage. | 8 lb. | 12 gp | |
Mace, Light* | 1H Blunt | 1d6 blunt damage. | 4 lb. | 5 gp | |
Morningstar | 1H Blunt | 1d8 blunt damage. | 6 lb. | 8 gp | |
Warhammer | 1H Blunt | 1d8 blunt damage. x3 crit. | 5 lb | 12 gp | |
Claw | 1H Slash | 1d6 slashing damage. Lower crit range by 1. | 2 lb. | 20 gp | |
Longsword | 1H Slash | 1d8 slashing damage. Lower crit range by 1. | 4 lb. | 15 gp | |
Scimitar | 1H Slash | 1d6 slashing damage. Lowers crit range by 2. | 4 lb. | 15 gp | |
Shortsword* | 1H Slash | 1d6 slashing damage. Lowers crit range by 1. | 2 lb. | 10 gp | |
Whip | 1H Slash | 1d4 blunt damage. | 2 lb. | 1 gp | |
Dagger* | 1H Pierce | 1d4 piercing damage. Throwable. Lowers crit range by 1. | 1 lb. | 2 gp | |
Rapier | 1H Pierce | 1d6 piercing damage. Lowers crit range by 2. | 2 lb. | 15 gp | |
Shortspear | 1H Pierce | 1d6 piercing damage. Throwable. Doubles attack range. | 3 lb. | 1 gp | |
Spiked Gauntlet* | 1H Pierce | 1d4 piercing damage. x3 crit. | 1 lb. | 2 gp | |
Battleaxe | 2H Axe | 1d8 slashing damage. x3 crit. Can be one-handed for 1d6. | 6 lb. | 10 gp | |
Glaive | 2H Axe | 1d10 slashing damage. Double reach. x3 crit. | 10 lb. | 20 gp | |
Greataxe | 2H Axe | 1d12 slashing damage. x3 crit. | 12 lb. | 20 gp | |
Halberd | 2H Axe | 1d10 piercing OR slashing damage. Double reach. x3 crit. | 12 lb. | 10 gp | |
Scythe | 2H Axe | 2d4 slashing damage. x4 crit. | 10 lb. | 18 gp | |
Flail, Heavy | 2H Blunt | 1d10 blunt damage. Lowers crit range by 1. | 10 lb. | 15 gp | |
Maul | 2H Blunt | 1d10 blunt damage. | 8 lb. | 5 gp | |
Quarterstaff | 2H Blunt | 1d6 blunt damage. | 4 lb. | 1 gp | |
Greatsword | 2H Sword | 2d6 slashing damage. Lowers crit range by 1. | 8 lb. | 50 gp | |
Lance | 2H Pierce | 1d8 piercing damage. Double melee range. x3 crit. Double damage when used from a running mount. | 10 lb. | 10 gp | |
Longspear | 2H Pierce | 1d8 piercing damage. Doubles melee range. x3 crit. | 9 lb. | 5 gp | |
Trident | 2H Pierce | 1d8 piercing damage. Doubles melee range. | 4 lb. | 15 gp | |
Cannon | Ranged | Load ammo for 1 round then launch next round. | 25 lb. | 75 gp | |
Ball | Ammo | 4d6 blunt damage. | 1 lb. | 50 gp | |
Shell | Ammo | Casts the spell fireball wherever it lands. | 1 lb. | 100 gp | |
Crossbow | Ranged | Aim for 1 round, then shoot up to 100 ft. | 6 lb. | 50 gp | |
Bolt | Ammo | Pack of 10, each doing 1d8 piercing damage. | 1 lb. | 1 gp | |
Gun, Flintlock Pistol | Ranged | Aim for 1 round, then shoot up to 40 ft. Can shoot on the same round with -4 and disadvantage. | 5 lb. | 250 gp | |
Ball | Ammo | Pack of 10, each doing 3d6 blunt damage. | 3 lb. | 5 gp | |
Gun, Hunting Rifle | Ranged | Aim for 1 round, then shoot up to 300 ft. | 10 lb. | 500 gp | |
Shot | Ammo | Pack of 12, each doing 3d6 blunt damage. | 3 lb. | 6 gp | |
Longbow | Ranged | Aim for 1 round, then shoot up to 100 ft. | 3 lb. | 75 gp | |
Shortbow | Ranged | Aim for 1 round, then shoot up to 60 ft. | 2 lb. | 30 gp | |
Arrow | Ammo | Pack of 20, each doing 1d8 piercing damage. | 3 lb. | 1 gp | |
Sling | Ranged | Can toss immediately up to 50 ft. | - | 1 sp | |
Bullet | Ammo | Pack of 10, each doing 1d4 blunt damage. | 5 lb | 1 sp |