Items > Magical Items
Magical Item, also known as Artifacts or Wondrous Items, aren't found at normal vendors. They're typically found in treasure troves deep inside treacherous dungeons, or sold by insane merchants in obscure corners of the world.
Unique: Every artifact can only ever drop once. If a named item drops, it is replaced in the d20 table depending on its index by a Cursed Item (1-5), Scroll (6-10), Wand (11-15) or Blessed Item (16-20).
Roll | Name | Description | Weight | Value |
1 | !!CURSED!! | DM chooses any piece of gear. It drops at -1d4 and is only removable by remove curse. | - | - |
2 | Magic Mirror | Bag of holding that carries up to 10,000 lbs. | 20 lbs. | 5,000gp |
3 | Pegasus Boots | Allows for permanent flight and slowfall when worn. | 0 lbs. | 10,000gp |
4 | Sonic Sneakers | Speed is 4 ft/AGI instead of 2 when worn. | 10 lbs. | 2,500gp |
5 | Crystal Ball of Fate | As an action, a creature with more than 15 INT can cast Augury for free. | 6 lbs. | 5,000gp |
6 | SCROLL | Roll a scroll from the d20 spell drop table that can be read once or memorized by a mage. | - | - |
7 | Amudnir | 1d8+3 warhammer. Damage is dealt as Nature/Air, bypassing armor. | 5 lbs. | 17,500gp |
8 | Caledfwlch | 1d8+3 longsword, only usable by Good races. Double damage against Fiends. | 4 lbs. | 15,000gp |
9 | Drakesbane | 1d8+3 longspear. Advantage on damage rolls against Dragons. | 9 lbs. | 15,000gp |
10 | Sylphja's Bow | 1d8+3 longbow. +4 to accuarcy rolls. | 3 lbs. | 10,000gp |
11 | WAND | Roll from the d20 spell drop table and gain a wand that casts it 8 times. | - | - |
12 | Horn of Terror | Up to three times per day, casts the spell fear in a 40 foot range, or cast the spell shatter once daily. | 10 lbs. | 15,000gp |
13 | Girdle of Might | +4 STR when worn. | 2 lb. | 15,000gp |
14 | Necklace of Affability | +4 CHA when worn. | - | 15,000gp |
15 | Skeleton Key | +20 to Open Lock when wielded; 1d20 chance to break. | - | 15,000gp |
16 | !!BLESSED!! |
DM chooses any piece of gear. It drops at +1+[1 for every 5 levels of the party.] | - | - |
17 | Crimson Fangs | 1d6+3 dagger. Heals for half the damage it deals. | 1 lb. | 17,500gp |
18 | Fey Cloak | Wearer becomes invisible after standing still for 2 rounds. Attacks against them have disadvantage. | 1 lb. | 17,500gp |
19 | Ring of Invisibiility | Invisibility when worn. Stops working for 2 rounds if the wearer performs an action. | - | 15,000gp |
20 | Ring of Immunity | Protects the wearer from a total of 20 spell levels until it breaks. | - | 20,000gp |
Scrolls & Wands: When a wand or scroll is looted, the player rolls d20..
Roll | Level 1-5 | Level 6-10 | Level 11-15 | Level 16-20+ |
1 | Grease | Open | Open | Open |
2 | Mist | Dispel Magic | Dispel Magic | Dispel Magic |
3 | Charm Humanoid | Lesser Hold | Conjure Elemental | Flying Mageblade |
4 | Command | Paranoia | Telepathy | Maze |
5 | Sleep | Horrorterror | Greater Hold | Pyrocumulus |
6 | Flame Spray | Polymorph | Mind Control | Flummox |
7 | Magic Missile | Dessicate | Animate Dead | Earthquake |
8 | Thunderclap | Gaseous Form | Telekinesis | Soultrap |
9 | Color Spray | Fly | Anti-magic Shell | Midnight Calliope |
10 | Minor Illusion | Gas Cloud | Truesight | Alchemize |
11 | Fear | Rain Sleet | Sunblast | Shapeshift |
12 | Fire Sphere | Magical Dome | Wave of Decay | Mass Polymorph |
13 | Spinning Daggers | Fireball | Pale Rapture | Septic Shock |
14 | Web | Hypnosis | Lesser Imprisonment | Greater Imprisonment |
15 | See Invisible | Slow | Soul Lash | Flummox |
16 | Acid Shot | Haste | Writhe | Bedlam |
17 | Blur Image | Remove Curse | Remove Curse | Remove Curse |
18 | Invisibility | Invisibility | Invisibility | Invisibility |
19 | Levitate | Levitate | Levitate | Levitate |
20 | Identify | Identify | Identify | Identify |