Playable Races
DUNIA includes a total of 20 playable races.
Race | HP/lvl | Stat Bonuses | Skill Bonuses | Abilities |
---|---|---|---|---|
Human | 1d7 | +1 to two chosen stats | +4 any chosen skill | Free choice of any deity |
Dwarf | 1d8 |
+1 STR +2 CON -2 AGI |
+4 all Craft skills | Infravision, unlimited identify material |
Elf, Sun | 1d6 |
+2 WIS +2 CHA -2 STR |
+4 Knowledge (Magic) +4 Use Magic Device |
Immunity to charm and sleep, hide in plain sight, high magic |
Elf, Fey | 1d8 |
+2 AGI +2 STR -2 INT |
+4 Knowledge (Nature) +4 Handle Animal |
Immunity to charm and sleep, hide in plain sight, innate speak to animal |
Elf, Drow | 1d7 | +2 INT -1 STR | +4 Bluff | Immunity to charm and sleep, hide in plain sight, darkvision |
Elf, Half | 1d7 |
+2 DEX +2 CHA -2 STR |
+4 Sleight of Hand | Immunity to charm and sleep, hide in plain sight |
Dragonkin | 1d10 |
+1 STR +2 CON -1 CHA
-1 INT. -2 all if in cold |
+4 Intimidate | +1pt./lv./6 turn regen, level/2 fire blasts, fly@lv.5, immune to fire@lv.10 |
Lunarian | 1d6 |
+2 INT +2 CHA -2 STR -2 CON |
+4 Knowledge (Magic) +4 Judge |
Monthly rebirth, floating up to 5ft., innate invisibility once per waning moon night, blink once per waxing moon night |
Troll | 1d9 |
+1 STR +2 CON -2 CHA |
+4 Knowledge (Religion) | +1pt./lv/6 turn regen, regen limbs on rest |
Ogre | 1d12 |
+2 STR +2 CON -2 INT -1 CHA -1 AGI |
+4 Intimidate | Immune to being stunned from the front |
Orc | 1d9 |
+2 STR -1 INT -1 CHA |
+4 Intimidate | Classless Savage rage, advantage on melee damage rolls while raging |
Gnome | 1d4 |
+2 INT +1 AGI +1 DEX -2 STR -2 CON |
+4 Search +4 Listen | Move silently, move without trace, can be inventory carried by other races |
Goblin | 1d5 |
+2 AGI -1 WIS -1 CHA |
+4 Appraise | Infravision, hide in plain sight |
Half-Foot | 1d5 | +2 AGI +1 CHA -1 WIS | +4 Craft (Cooking) | Advantage on Diplomacy checks, can innately identify all edible items, sling use |
Centaur | 1d8 |
+2 AGI +1 DEX -2 WIS |
+4 Athletics | Can function as a mount for others, travel long distances (60+(CONx2) mi./day) |
Minotaur | 1d9 |
+2 STR +1 AGI -2 INT |
+4 Concentration | Senses cardinal directions and can radar the presence of other creatures |
Leijon | 1d6 | +2 AGI -1 CON | +4 Acrobacy, +4 Escape +4 Sleight of Hand | Immune to falling damage, can feign death at DC 10 + level to uncover |
Vykoi | 1d7 | +1 STR +1 CON -1 WIS | +4 Listen +4 Search | Sense nearby creatures@1, tracking@4, detect alignment@8, sense carried items@12, advantage on Listen rolls |
Satyr | 1d7 | +2 WIS -1 STR | +4 Knowledge (Nature) +4 Diplomacy, +4 Perform | Innate speak to animals, charm animal x1/day per 3 levels |
Apekin | 1d7 | +1 DEX +1 CON -1 WIS | +4 Acrobacy | Prehensile tail can be used as third limb |