Bestiary > Constructs

Machines brought to life through the power of clockwork and energy. Constructs are characterized by the fact they mimic intelligence rather than being innately endowed with it. They have no free will, sense of self-preservation or independent thought beyond what is instructed to them, and are only animated to fulfill directives programmed by their master.

Constructs are inorganic, and thus cannot be healed, and are immune to Holy, Shadow and Enchantment magic.


Level Name Align SCDAIWC Notes
0 Drone, Flunky LN* 10, 12, 13, 15, 4, 10, 5 1d4+1. Truesight. Janitor spirit and slave.
0 Homunculus N 4, 11, 15, 13, 10, 10, 7 Can telepathically commune with its master.
0 Flying Weapon - 12, 11, 15, 17, 1, 5, 1 Flies 50 ft/rd. 1d8+1 damage.
1 Drone, Pusher LN* 11, 12, 13, 15, 6, 10, 7 Doublestrikes 1d4. Truesight. Pencil pusher.
1 Living Armor I - 14, 13, 11, 14, 1, 3, 1 Doublestrikes 1d6+2. -4 armor.
1 Machine Warrior - 16, 18, 15, 13, 3, 14, 1 1d8+3 damage. -4 armor.
1 Mechanical Dragonling - 14, 12, 10, 13, 10, 11, 13 60 ft/rd flight. 1d10+2 damage, nat 10 allows it to breathe dragonfire. -3 armor.
1 Scarecrow CE 11, 11, 13, 11, 10, 10, 13 2d4+1 damage. Vulnerable to fire. Resistant to physical damage. Can cast fear once.
2 Drone, Handy LN* 12, 12, 13, 15, 9, 10, 9 Triplestrikes 1d4+1. Truesight. Guides souls on the plane of clockwork.
2 Goblin Mechsuit - 17, 12, 7, 12, 5, 5, 5 Shoots 1d6+3 per round, or doublestrikes that much in damage. -5 armor.
2 Margatroid Doll NE 10, 12, 15, 15, 8, 14, 14 3d6 damage. Can move as a bonus action.
3 Drone, Manager LN* 15, 12, 14, 16, 10, 10, 13 Quadstrikes 1d6+2. Truesight. Bosses around and maintains other drones.
3 Xiom Defender N 20, 16, 9, 10, 10, 12, 10 Doublestrikes 1d8+5, with nat 8 allowing it to cast telekinesis. -3 armor.
4 Drone, Shaker LN* 17, 12, 15, 17, 11, 10, 13 Pentastrikes 1d6+3. Truesight. Technician tasked with civil engineering on the plates.
4 Living Armor II - 18, 16, 13, 15, 10, 10, 10 Doublestrikes 1d8+4. -5 armor.
4 Stone Guardian - 22, 20, 9, 10, 3, 11, 1 3d8+6 damage. Can cast slow. -7 armor.
5 Android LN 18, 15, 18, 12, 12, 13, 10 Shoots 2d10+4 per round. -3 armor.
5 Flesh Golem - 19, 18, 9, 9, 6, 10, 5 Immune to Nature magic and weapons lower level than +3, resistant to everything else, but vulnerable to fire. Doublestrikes 2d8+4.
6 Xiom Machine Infantry LN 20, 17, 14, 15, 10, 15, 10 Shoots 1d10+5 twice, nat 10 shoots a grenade that casts fireball where it lands. -3 armor.
7 Xiom Prototype Machine Bike - 18, 18, 8, 17, 3, 5, 6 80 ft/rd. 2d8 ram attack that stuns at STR DC 19. With a running start, can reach 100 mph. Loses 1 CON per hour of use, until it collapses and requires maintenance by an engineer.
8 Drone, Hunter LN* 18, 16, 12, 16, 15, 15, 11 Triplestrikes 2d10+4. Truesight, flight, and advantage on initiative. Casts lightning bolt and dispel magic. Violent enforcer of order.
8 Steam Titan LN 23, 22, 8, 10, 3, 11, 1 Doublestrikes 3d8+6. -10 armor.
9 Blade Titan LE 18, 19, 13, 16, 14, 14, 17 Four-armed machine warrior. Quadstrikes for 3d6+4. -4 armor
9 Clay Golem - 20, 18, 9, 9, 3, 8, 1 See Flesh Golem. Healed by Nature/Toxin damage. Doublestrikes 2d10+5, nat 10 granting it haste for one turn. -5 armor.
10 Crystal Golem NE* 22, 20, 9, 9, 3, 11, 1 See Flesh Golem. Glows in the dark. Doublestrikes 3d8+6. -6 armor.
10 Drone, Mingler LN* 18, 16, 13, 16, 16, 16, 13 Triplestrikes 2d8+4, nat 8 grapples. Truesight, flight, and advantage on initiative. Can also cast dispel magic instantly as a bonus action.
10 Stone Golem - 22, 20, 9, 11, 3, 11, 1 See Flesh Golem. Doublestrikes 3d8+6. -7 armor.
11 Drone, Baron LN* 18, 17, 14, 18, 17, 16, 14 Triplestrikes 4d8+4, nat 8 grapples. Truesight, flight, and advantage on initiative. Can also cast dispel magic instantly as a bonus action. Once per day, it can extend its arms 20 feet in any direction to force every target to roll STR DC 16 or be grappled and pulled to the Drone.
12 Drone, Jurist LN* 18, 17, 15, 17, 18, 16, 14 Quadstrikes 2d10+4, nat 10 grapples. Truesight, flight, and advantage on initiative. Can also cast dispel magic instantly as a bonus action. Can cast ball lightning 3 times per day.
13 Drone, Boss LN* 19, 17, 16, 17, 19, 17, 15 Triplestrikes 2d8+4, nat 8 forces CON DC 17 or stuns. Truesight, flight, and advantage on initiative. Can also cast dispel magic and interrupt any spell under the 3rd tier instantly as a bonus action, and riposte melee attacks.
16 Hellfire Tank LE* 20, 24, 16, 12, 2, 10, 1 40 ft/rd speed in a straight line; has to spend an action to turn, load or fire a loaded fireball. Immune to melee attacks below +2. -6 armor
16 Iron Golem - 24, 20, 9, 12, 3, 11, 1 See Flesh Golem. Doublestrikes 3d8+7, nat 8 releases a deathcloud. -8 armor.
25 Colossus - 30, 30, 11, 13, 3, 11, 8 Immune to Shadow magic and non-magical physical attacks. Cannot be stunned. Has truesight and advantage on spell resist. Every creature that sees it is frightened once. 3d12+10 damage, with two 4d8 gun turrets. -10 armor. Furthermore, it can willingly force 3 spell resists per day to succeed.