Bestiary > Elementals
Direct manifestations of the elemental powers of magic that permeate the multiverse: Fire, Frost, Air, Earth, Life and Water. These beings are not divinely created by any higher power, and rather coalesce into life out of the independent semi-sentience of the Draconic chaos attempting to protect itself and its most loyal defenders.
Elementals are generally immune to their own element.
Level | Name | Align | SCDAIWC | Notes |
1 | Fire Salamander | NE | 12, 11, 14, 14, 7, 10, 8 | Doublestrike 1d4+1 Fire. Vulnerable to Frost. |
1 | Grey Slime | - | 12, 16, 6, 8, 1, 6, 2 | Can move through 1-inch wide gaps, and corrodes non-magic weapons by -1 per touch. 1d6+1 Nature/Toxin damage. |
2 | Gargoyle | CE | 15, 16, 11, 10, 6, 11, 7 | 60 ft/rd flight. Living statues that sprout horns and wings. Doublestrike 1d6+2. Immune to poison. -5 armor. |
2 | Ochre Jelly | - | 15, 14, 6, 8, 2, 6, 1 | 2d6+2 damage. Splits into 2 more jellies with half health every time it takes damage and still has more than 10 health. |
2 | Slime Cube | - | 14, 20, 3, 6, 1, 6, 1 | Transparent; creatures must roll WIS DC 15 to spot a cube that hasn't moved yet. 3d6 Nature/Toxin damage, nat 6 sucks the victim in, requiring a STR DC 12 check to pull. If they stay, they take 6d6 damage per turn. |
2 | Treant Sapling | CG* | 17, 15, 8, 12, 12, 12, 10 | Doublestrike 1d10+3. -2 armor. |
3 | Water Demon | - | 17, 13, 16, 13, 11, 10, 10 | Misnomer; not actually a demon. Guardian spirit of water that sleeps in fountains and other containers and will awaken if disturbed by movement. 3d6+3, nat 6 grapples. |
4 | Black Pudding | - | 16, 16, 5, 7, 1, 6, 1 | Combination of Grey and Ochre oozes. |
5 | Air Elemental | N | 14, 14, 20, 15, 6, 10, 6 | Doublestrike 2d8+5, nat 8 casts gust of wind. Can squeeze through 1 inch gaps, and is immune to grapples or restraint. |
5 | Earth Elemental | N | 20, 20, 8, 12, 5, 10, 5 | Doublestrike 2d8+5. Resistant to non magical melee damage. -5 armor. Can burrow into non magical ground without disturbing it. |
5 | Fire Elemental | N | 10, 16, 17, 13, 6, 10, 7 | Doublestrike 2d8+5, igniting flammable objects. Can squeeze through 1 inch gaps, and is immune to grapples or restraint. |
5 | Water Elemental | N | 18, 18, 14, 14, 5, 10, 8 | Doublestrike 2d8+5, nat 8 grapples. Can squeeze through 1 inch gaps, and is immune to grapples or restraint. |
6 | Petrophage | N | 20, 20, 14, 10, 11, 12, 11 | Living boulder that loves eating gems, crystals and ores, and can be easily goaded using them. 2d6+5, goes up to 4d6+5 with a rolling charge. Can stonemeld. -6 armor. |
7 | Greater Air Elemental | N | 18, 14, 14, 18, 9, 10, 10 | See Air Elemental. Triplestrike 1d8+4. Additionally, can cast chain lightning. |
7 | Greater Earth Elemental | N | 18, 17, 10, 12, 8, 10, 10 | See Earth Elemental. Doublestrike 2d6+4. Additionally, can cast tectonic shell. -6 armor. |
7 | Greater Fire Elemental | N | 13, 15, 18, 16, 9, 10, 10 | See Fire Elemental. Triplestrike 1d6+4, nat 6 casts flame spray. Also knows conflagration. |
7 | Greater Water Elemental | N | 18, 16, 14, 16, 8, 10, 10 | See Water Elemental. Triplestrike 1d6+4, nat 6 casts numbing ice. Also knows conglaciation. |
8 | Lasher Plant | CE | 14, 16, 14, 12, 7, 15, 3 | Doublestrikes 1d6+3, grapples on nat 6. |
9 | Treant | CG* | 23, 21, 8, 12, 12, 16, 12 | Doublestrike 3d6+6. Resistant to blunt damage. Vulnerable to fire. -4 armor. |
11 | Dao | NE | 23, 24, 12, 10, 12, 13, 14 | Tyrants that dwell in the hearts of the planes. See Greater Earth Elemental. As a genie, it can grant one wish to a similarly aligned creature. Doublestrike 2d8+6. -8 armor. |
11 | Djinni | CG | 21, 22, 15, 17, 15, 16, 20 | Benevolent freedom spirits from the skies. See Greater Air Elemental. As a good genie, it can grant three wishes to a good creature. Triplestrike 2d6+5. Can cast pale rapture. |
11 | Ifrit | LE | 22, 24, 12, 15, 16, 15, 16 | Haughty, cruel and ruthless slavers of mortals. As a genie, it can grant one wish to any creature- though Ifrit specifically delight in perverting wording to torment victims. Doublestrike 2d6+6. Can cast fireball. |
11 | Marid | CN | 22, 26, 12, 16, 18, 17, 18 | Noble and aristocratic among genie kind. As a genie, it can grant one wish to any creature, but only if it impresses the Marid. Doublestrike 2d8+6. |
18 | Elder Tempest | N | 18, 24, 24, 22, 16, 21, 23 | 150 ft/rd flight. See Greater Air Elemental. Doublestrike 6d8+7. Can cast ball lightning and haste twice and summon elemental once. Can forcefully resist 3 effects per day at will. |
18 | Phoenix | N | 19, 22, 24, 17, 15, 16, 23 | 120 ft/rd flight. See Greater Fire Elemental. Doublestrike 5d8+8. Can cast whirling ebonpyre twice and summon elemental once. Can forcefully resist 3 effects per day at will. When it dies, it casts fireball and reverts into an indestructible egg that hatches it again at full health in 6 days. |
19 | Leviathan | N | 27, 30, 24, 27, 2, 18, 17 | 120 ft/rd swim. See Greater Water Elemental. Doublestrike 4d10+8, nat 8 casts tsunami twice and summon elemental once. Cannot be grappled. Can forcefully resist 3 effects per day at will. |
20 | Living Mountain | N | 26, 28, 11, 16, 11, 15, 22 | See Greater Earth Elemental. Doublestrike 4d10+8. Can cast earthquake twice and summon elemental once. Resistant to all non-magical melee. Can forcefully resist 3 effects per day at will. -10 armor. |