Bestiary > Fiends

The collective name for all native beings of the lower planes: Devils, Aberrations and Demons. Each of them is characterized by their alignment (LE, NE and CE, some CN.)

Devils are wicked spirits of spite and grudge that delight in manipulating mortals for sport. Aberrations come from the dark corners of the Abyss and are incomprehensible to all. Demons are collectively characterized by their violence, impulsiveness, sadism, ego, hatred and cowardice, and by their complete inability to feel love or compassion.

Demons are immune to Shadow and Nature/Toxin spells, while Devils are immune to Fire. All of them take double damage from Holy spells whether stated or not.


Level Name Align SCDAIWC Notes
0 Shambler CE 10, 13, 9, 9, 3, 8, 4 The semi-soulless maggot-ridden prison body of the truly deplorable dead.
0 Soul Larva NE 9, 10, 9, 9, 6, 10, 2 A dog-sized worm which the souls of the evil dead are transformed into in the planes.
1 Gazer, Petty NE 3, 14, 17, 13, 3, 10, 7 Floating eye monster. Rolls 1d6. On a 2 or 3, it casts fear. On 4 or 5, it casts magic missile.
1 Devil, Imp LE* 6, 13, 17, 13, 11, 12, 14 The pathetic errand slave of higher devils.
1 Demon, Quasit CE* 5, 10, 17, 13, 7, 10, 10 A corrupted Imp from the Abyss.
2 Laughsassin CN* 16, 14, 16, 13, 11, 11, 16 4d6+3, WIS DC 12 to avoid being stunned. Can cast uncontrollable jig and light clones.
2 Devil, Spiky LE* 10, 12, 15, 13, 11, 14, 8 Humanoid hedgehog demon. Doublestrike 2d4 or shoot 1d4+2 out of its 12 quills.
3 Chaos Aberration CE* 9, 12, 20, 16, 15, 16 A bat-winged mass of rolling tentacles, eyes and clacking teeth. Advantage on frightened creatures. 4d6 Shadow damage, nat 6 fears.
3 Devil, Bearded LE* 16, 15, 15, 13, 9, 11, 11 Armed leonine devil with a sharp spiky mane. Doublestrike 1d6+3.
3 Demon, Caprine CE* 15, 17, 14, 14, 8, 9, 6 40 ft/rd speed, 20 ft leap. Resistant to fire and frost, and immune to being charmed or frightened. 1d12+2, spider's claw on nat 12.
3 Gazer, Lesser NE 8, 14, 14, 14, 13, 14, 11 See Petty Gazer. Also reflects resisted spells.
3 Hellhound LE* 17, 14, 12, 15, 6, 13, 6 1d8+3 damage. Can cast flame spray.
3 Khanfus Cleric CE 12, 12, 16, 13, 11, 14, 10 Centaur-insectoid hybrid cultist. Can cast lesser hold and fear at will once per day each, or doublestrike 1d6. -2 armor.
4 Khanfus Scout CE 19, 16, 10, 13, 5, 11, 5 Doublestrikes 2d6+4. -3 armor.
4 Succubus/Incubus NE* 8, 13, 17, 15, 15, 12, 20 60 ft/rd flight. 1d6+3 damage. Can cast alter self and charm. Consenting to its advance causes CON DC 15 to avoid 5d10+5 Shadow damage and -2 to all stats until rest.
5 Cerebrophage Aberration CE* 15, 18, 8, 14, 12, 11, 7 A skittering mass of claws and mouths with many spider-like eyes the size of a buffalo. Doublestrikes 3d8, with nat 8 casting shatter space. Can cast horrorterror, magic missile, darkness, lesser hold, invisibility and fear, each requiring the consumption of 1 brain.
5 Golghyppo CE* 16, 19, 11, 11, 6, 13, 6 Triplestrikes 2d8+3, nat 8 grapples. -3 armor.
5 Half-fiend NE 18, 16, 18, 15, 14, 12, 16 Half-human, descendant of a mortal man's seed planted in a female fiend. Can cast alter self, command and ascend. Doublestrike 1d6+4 or cast scorching whip twice. -4 armor.
5 Horror Wasp Aberration CE* 16, 11, 16, 16, 14, 14, 11 4d6+3 damage. All targets that can see it must roll WIS DC 13 or be frightened for 1 round. It can go invisible until it attacks.
5 Khanfus Hulk CE 20, 16, 13, 13, 9, 10, 10 Centaur-insectoid hybrid brute. Can burrow at 20 ft/rd, leaving behind a large tunnel. Doublestrikes 1d8+5. -5 armor.
5 True Demon, Shiverback CE* 18, 16, 15, 15, 7 Searingly intelligent and tactical for a demon. Triplestrikes 2d6+4, nat 6 casts summon extraplanar ally. -3 armor.
6 Gazer, Great NE 10, 16, 14, 15, 15, 15, 13 2d8 bite attack, nat 8 stuns at WIS DC 14. It can devour magic, forcing the wielder to roll AGI DC 14 or render one magical item non-magical until the next round. Can cast scorching whip and sleep each twice a day.
6 Khanfus Pitlord CE 16, 18, 16, 13, 13, 14, 12 Centaur-insectoid hybrid warrior. Triplestrikes 1d8+3. -5 armor. Can cast web three times per day.
6 Demon, Pazuzite CE* 17, 18, 15, 12, 8, 13, 8 60 ft/rd flight. Giant emaciated and evil vulture. Doublestrike 2d8+3, nat 8 allows it to scream and fear in a 30 ft rad. -3 armor.
7 Amygdalan Aberration LE 11, 12, 12, 12, 19, 17, 17 Illithid. 2d10+4 Shadow damage. Can levitate at will, and weakening ray, horrorterror and mind control once daily. -3 armor. If they reach an incapacitated creature, they deal 10d10 damage, eating the brain if it kills.
8 Abyssal Naga CE* 18, 14, 17, 13, 16, 15, 16 1d6+4 damage. Immune to charm, poison. Casts sleep, lesser hold, lightning bolt, control water and mind control. A naga that dies always returns to life in 6 days. -3 armor.
8 Devil, Jailor LE 18, 18, 15, 16, 11, 12, 14 Tall, stretched out chain-spinning alien. Advantage on magic resist. Doublestrikes 2d6+4, nat 6 grapples at DC 14 to escape.
8 Greater Amygdalan LE 11, 12, 12, 12, 19, 17, 17 See Amygdalan. Furthermore, they can cast alter self, invisibility, lightning bolt, telekinesis and wall of force. -3 armor.
8 True Demon, Tzefard CE* 19, 20, 17, 14, 5, 12, 13 Giant spiked frog demon. Resistant to Frost, Fire and Nature. Triplestrikes 2d8+4. Every creature in melee rolls CON DC 14 once or is disadvantaged on all rolls. -2 armor.
9 Shadow Crook LE 12, 14, 16, 13, 12, 18, 18 Armed with 4d8+3 Eldritch Tommy Guns. Doublestrikes 3d6+3. Can go invisible at will.
9 Demon, Garmer CE* 20, 21, 15, 15, 19, 17, 16 Giant four-armed werewolf demon associated with destruction and downfall. Can cast darkness and dispel magic at will. Quadstrike 2d8+5. -2 armor.
10 Abyss Worm Aberration CE* 21, 15, 14, 9, 18, 15, 18 Floats at will. Triplestrikes at 2d6+5. Can mind control three times a day. -3 armor.
11 Devil, Great Horned LE* 22, 21, 17, 14, 12, 16, 17 The quintessential exemplar of devilkind. Ram-horned fork-wielder. Truesight, advantage on spell resist, resistant to Frost and weapons less than +2. Triplestrikes 2d8+6, nat 8 casts fireball. -4 armor.
13 Rakshasa NE* 14, 18, 17, 16, 13, 16, 20 Tusked, baboon-headed humanoids with long claws, expert magicians and illusionists. Shapeshifters uncomfortable in their true form. They are immune to damage from non magical weapons, and vulnerable to damage from good creatures. Doublestrike 2d6+2, can cast alter self, minor illusion, charm, invisibility, mind control, fly and truesight. It is immune from magic under the 7th level.
13 Demon, Halluf CE* 21, 22, 10, 14, 19, 12, 15 30 ft/rd flight. Giant winged humanoid boar. Ganon-like. Truesight. Resistant to Frost, Fire, Nature and non-magical melee. Triplestrikes 3d8+5, nat 8 casts deathcloud. Can blink once. -4 armor.
15 Demon, Udug CE* 22, 21, 14, 18, 14, 15, 17 60 ft/rd flight. Giant winged emaciated spirit of gluttony. Truesight. Resistant to Frost, Fire, Nature and non-magical melee. Triplestrikes 3d8+6, nat 8 drains one level from the target until death or rest. -4 armor.
15 Devil, Thorny LE 12, 16, 17, 14, 17, 12, 19 40 ft/rd speed. Humanoid lizard-like devil. Doublestrikes 2d8+3, nat 8 casts spider's claw. Ripostes when hit. -6 armor.
16 Demon, Lilithu CE* 18, 20, 20, 18, 18, 16, 20 40 ft/rd speed. Six-armed snake woman. Truesight. Resistant to Frost, Fire, Nature and non-magical melee. Hexastrikes 2d8+4. Can riposte a failed attack and blink once.
17 Corruptor Aberration CE* 12, 16, 22, 15, 22, 18, 20 Can control the corpse of any dead creature. Triplestrikes mind-bullets at 4d6. -4 armor.
18 Demon, Baalthor CE* 25, 25, 11, 14, 6, 13, 14 40 ft/rd speed. Dual-wielding bull demon. Truesight. Resistant to Frost, Fire, Nature and non-magical melee. Doublestrikes 3d10+7, extra 7d10 if charging. STR DC 21 stun on nat 10. See Minotaur. -5 armor.
18 Khanfus Titan CE 26, 21, 10, 16, 6, 12, 9 Doublestrikes 2d10+8. Immune to fear and charm. Casts web at will. -10 armor.
20 Devil, Pitlord LE* 26, 24, 14, 14, 22, 18, 24 60 ft/rd flight. Causes fear at WIS DC 21 once. Quadstrikes 3d8+8. Can cast fireball at will and greater hold three times. -5 armor.
25 Archdevil of Retribution, Moloch LE* 28, 26, 14, 19, 25, 19, 26 The cruel enforcer of contracts. Triplestrikes 4d8+9. Truesight. Can cast fireball at will, and dispel magic, greater hold, animate dead, wall of fire and reckoning daily. Can forcefully resist 3 effects per day at will. -6 armor.
25 Demon Lord of Violence, Baphomet CE* 30, 26, 14, 22, 18, 24, 16 50 ft/rd speed. Immune to mind-addling and non-magical attacks. Resistant to Frost and Fire. Truesight. Doublestrikes 4d8+10. Can forcefully resist 3 effects per day at will. Has advantage on spell resist. See Minotaur.
26 Archdevil of Doubt, Pluto LE* 27, 28, 24, 21, 26, 27, 30 The lord of fear, creeping insecurity and horror. Truesight. Immune to charm and fear. Triplestrikes 2d8+8 and causes a fireball. Can cast fear and light clones at will, and flummox and mind control daily. Can forcefully resist 3 effects per day at will. -6 armor.
26 Demon Lord of Tyranny, Demogorgon CE* 29, 26, 14, 22, 20, 17, 25 50 ft/rd speed. Truesight. Immune to mind addling and non-magical attacks. Resistant to Frost and Fire. Doublestrikes 3d12+9. Can forcefully resist 3 effects per day at will. Can cast fear or telekinesis up to 3 times. Constantly surrounded by midnight calliope.
27 Archdevil of Strategy, Mephistopheles LE* 22, 22, 21, 23, 30, 28, 26 The fearsome archwizard and embodiment of malice and genius plots. Truesight. Immune to mind-addling. Triplestrike 2d10+6. Can forcefully resist 3 effects per day at will. Can cast fear, disable magic, fireball and telekinesis at will, geas, blizzard blast, wall of fire, greater hold and greater mirage three times per day, and whirling ebonpyre and polymorph once.
27 Demon Lord of Disaster, Juiblex CE* 29, 27, 19, 22, 21, 22, 26 God of rot and slime. Immune to Nature, mind-addling and non-magical attacks. Resistant to Frost and Fire. Truesight. Triplestrikes 3d8+9 Nature/Toxin. Can forcefully resist 3 effects per day at will. Can dessicate up to 3 times and polymorph once.
28 Archdevil of Words, Ba'elzebub 18, 19, 21, 22, 30, 22, 25 The writer of contracts himself, lord of lies and contradiction, and high jurist of the hells. Truesight. Immune to mind-addling. 5d12+4 damage. Can forcefully resist 3 effects per day at will. Can cast dispel magic, fireball and chain lightning at will, and greater hold, mass suggestion and foretell once.
28 Demon Lord of Death, Orcus CE* 30, 30, 10, 25, 26, 26, 28 Immune to mind-addling and non-magical attacks. Resistant to Frost and Fire. Truesight. Triplestrikes 4d6+10, nat 6 casts septic shock. Can forcefully resist 3 effects per day at will. Fears anything that sees it once per day at WIS DC 26, and raises the dead as slaves.
30 Avatar of Archdevil King Ashmedai LE* 30, 30, 10, 10, 30, 30, 30 The mortal avatar of a plane-sized serpent. Resistant to everything. Immune to all negative effects. Truesight. 8d6+10 Fire or Shadow touch. Constantly surrounded by red miles and pyrocumulus. -15 armor.
30 Avatar of Garn'khil CE* 30, 30, 10, 10, 30, 30, 30 A giant, goat-headed hooded figure that levitates, surrounded by torn banners of abyssal scripture. Resistant to everything. Immune to all negative effects. Truesight. 8d6+10 void touch. Constantly surrounded by a green sun and horrorterror. -15 armor.