Bestiary > Humanoids

Sentient, conscious, free-willed beings, intelligent enough to develop language and tool use on their own. Most are bipedal, though physically what suffices is remote resemblance to the "humanoid" archetype: a head, an upright upper body and reliable cultural intelligence.

Additionally, what are specifically referred to as Humanoid as opposed to Constructs, Fiends or Spirits is being able to procreate, and existing naturally in the material world without divinely ordained purpose.

Unlike animals, a humanoid with an alignment of '-' indicates that they can be of any alignment they wish.


Level Name Align SCDAIWC Notes
0 Commoner N 10, 10, 10, 10, 10, 10, 10 A regular person. 1d4.
1 Goblin CN 8, 10, 14, 13, 10, 8, 8 1d6+2. Can hide as a bonus action. -2 armor.
1 Guard LN 13, 12, 12, 13, 10, 11, 10 1d6+1 spear damage. -3 armor.
1 Half-foot Slinger NG 10, 10, 16, 14, 9, 11, 12 1d6 missile damage.
1 Harpy CE 12, 12, 13, 11, 7, 10, 13 Natives to craggy canyons of South Karra. Doublestrike 1d4. Tries to charm on nat 4.
1 Kobold LE 7, 9, 15, 12, 8, 7, 8 The weakest of the weakest. Said to be a kind of degenerated troglodyte Dragonkin stricken with dwarfism. 1d4+2.
1 Lowlife - 11, 12, 12, 12, 10, 10, 10 Any petty non-lawful evildoer. Can be a bandit, thief or cultist. 1d6 damage.
1 Leijon Hunter CN 11, 11, 15, 14, 13, 11, 10 40 ft/rd speed. 20 Acrobacy. 1d6 damage.
1 Orc CE 16, 16, 12, 11, 7, 11, 10 Savage desert raider. 1d12+3.
1 Vykoi Scout LN 14, 11, 14, 12, 10, 10, 10 1d6+2. Advantage on Listen and Search.
2 Apekin Sprinter CN 10, 12, 15, 12, 11, 10, 8 Doublestrike 1d4+2.
2 Avar Warrior LN 10, 10, 14, 12, 14, 17, 11 Eagle-person from Whitebarrier. Doublestrike 1d6+2.
2 Barbarian CN 16, 17, 12, 13, 9, 11, 9 Conflict-seeking thug. Advantage on attacks dealt by or inflicted on it. 1d12+3.
2 Centaur N 18, 14, 14, 12, 9, 13, 11 Doublestrike 1d10. Triple if charged 30 ft.
2 Druid N 10, 13, 12, 11, 12, 15, 11 Mortal guardian of natural place. Can cast grasping roots, animal messenger and barkskin.
2 Lowlife Boss - 15, 14, 16, 12, 14, 11, 14 See Lowlife. Doublestrike 1d6+3.
2 Ogre CN 19, 16, 8, 9, 5, 7, 7 Huge motherfucker. 2d8+4. Immune to being stunned from the front.
2 Priest - 10, 12, 10, 10, 13, 16, 13 1d6 damage. Can cast healing, sanctuary, lesser restoration and dispel magic. -2 armor.
3 Apekin Thug CN 15, 14, 14, 14, 9, 13, 10 Doublestrike 2d6+2. -3 armor.
3 Frost Dwarf Outrider LN 16, 14, 11, 14, 11, 11, 15 Doublestrike 1d8+3, and is immune to Frost. -5 armor.
3 Knight - 16, 14, 11, 14, 11, 11, 15 Doublestrike 2d6+3. -4 armor.
3 Mercenary - 16, 14, 13, 14, 10, 11, 10 Doublestrike 1d8+3. -3 armor.
3 Minotaur LN 18, 16, 11, 10, 6, 16, 9 40 ft/rd. 2d8, doublestrikes and stuns for STR DC 14 if charging. -2 armor. Has perfect memory of all pathways traveled.
3 Miraldian Ranger LN 11, 16, 18, 14, 11, 13, 10 Doublestrike a 1d8+4 bow. -2 armor.
3 Pirate CN 12, 12, 18, 16, 14, 11, 15 Triplestrike 1d6+4.
3 Red Dwarf CN 16, 16, 13, 16, 10, 11, 10 Doublestrike 1d8+3. Immune to fear.
3 Southport Enforcer LE 19, 16, 8, 12, 5, 7, 7 2d8+4, or can sweep a chain that forces beings in a 10 ft rad. To roll DEX DC 14 or trip and take 1d8+4 damage.
3 Werewolf CE 15, 14, 13, 11, 10, 10, 10 Can shapeshift in and out of this form. Doublestrike 2d4+2. Immune to damage from non-silver weapons.
4 Ettin CE 21, 17, 8, 12, 6, 10, 8 Two-headed mutant giant, rejected from their society. Doublestrike 2d8+5.
4 Gorran Warchief CN 18, 18, 12, 13, 11, 11, 16 Doublestrike 2d8+4. Can war cry once, granting every ally advantage on their next melee attack roll. -3 armor.
4 Lamia CE 16, 15, 13, 13, 14, 15, 16 Doublestrike 1d10+3. Can charm on nat 10. Desert trickster spirit from the dunes.
4 Xiomian Gunslinger LN 13, 14, 18, 14, 11, 13, 14 Doublestrikes a 3d10+4 gun. -2 armor.
5 Dragonkin - 16, 14, 13, 14, 10, 11, 10 Doublestrike 1d8+3. Can dragonbreath, and is immune to fire. -4 armor.
5 Drow Infiltrator NE 13, 14, 18, 15, 11, 13, 12 Doublestrike 2d6+4, nat 6 casts spider's claw. Can cast darkness once. -3 armor.
5 Elite Fighter - 18, 16, 15, 12, 10, 12, 15 Doublestrike 2d6+4, nat 6 stuns at STR DC 15. Immune to fear. -4 armor.
5 Harpy Matriarch CE 13, 12, 16, 14, 9, 10, 16 Doublestrike 3d6+3. Can charm on nat 6.
5 Mud Giant CE 21, 19, 8, 10, 5, 9, 6 Doublestrike 3d8+5. -3 armor.
5 Troll Crusader LN 18, 20, 13, 12, 7, 9, 7 Triplestrike 2d6+4. Has regeneration.
5 Woodland Fey N 13, 14, 18, 18, 11, 13, 12 Doublestrike a bow 1d6+5. Can lesser hold.
6 Cyclops CN 22, 20, 11, 11, 8, 6, 10 Doublestrike 3d8+6. Can throw a rock for 4d10+6 with disadvantage.
6 Gorgon LE 10, 16, 15, 13, 12, 13, 15 Triplestrike 1d6+2. Nat 6 causes a creature to roll CON DC 14 or be petrified. -2 armor.
6 Loxodon Justiciar LN 19, 19, 12, 11, 12, 14, 10 Giant elephant-man. Doublestrike 3d8+4. -2 armor.
6 Troll Elder LN 16, 16, 14, 13, 13, 16, 14 Doublestrike 2d6+3. Truesight. Can cast sanctuary, lesser hold, tongues and healing.
6 Mage - 9, 11, 14, 12, 17, 12, 11 1d4. Can cast mage armor, magic missile, blink, fireball, fly, invisibility and blizzard blast.
7 Draktaur LE 19, 17, 15, 14, 12, 12, 12 Huge centaur-Dragonkin metalweaver from mount Ur'ken, armed with a glaive. Triplestrike 2d8+4. Can cast flame spary. -2 armor.
7 Elf Mage - 9, 10, 14, 17, 13, 12 1d6. See Mage. Additionally, can cast minor illusion, lightning bolt and lesser hold.
7 Hylonian Commander LE 16, 14, 10, 14, 11, 17, 13 Doublestrike 2d8+3. Can cast lesser restoration, sunslammer and wall of fire.
7 Moon Knight LG 12, 13, 15, 18, 18, 18 Doublestrike 2d8+1. Can cast blink, teleport, invisibility and healing. -4 armor.
7 Oni LE 19, 16, 11, 12, 14, 12, 15 Malicious species of Ogre from Ryon. Doublestrike 2d10+4. -3 armor.
7 Raven Commander LN 16, 15, 14, 14, 11, 11, 12 Doublestrike 2d8+1. Can cast invisibility and fly. Free crit on targets that couldn't see him.
7 Rock Giant N 23, 20, 15, 13, 10, 12, 9 Doublestrike 3d8+6. Can throw boulders for 4d10+6. Immune to bullets. -5 armor.
7 Stormlord CG 19, 18, 10, 14, 11, 8, 12 Doublestrike 2d12+4. Can cast thunderclap and summon a gryphon. -4 armor.
7 Xiomian Savant LN 11, 14, 11, 13, 19, 16, 14 Doublestrikes a 3d10+4 gun. Can summon an equal level construct once.
8 Assassin - 11, 14, 16, 14, 13, 11, 10 Doublestrike 1d6+3, nat 6 procs dessicate. Free critical strike on opponents that haven't taken a turn yet or can't see it.
8 Frost Giant NE 23, 21, 9, 11, 9, 10, 12 Doublestrike 3d12+6. Can throw boulders for 4d10+6. Immune to Frost. -4 armor.
8 Legislacerator LN 14, 15, 19, 16, 12, 14, 13 Triplestrike 1d6+4, nat 6 casts greater hold.
8 Witch CN 10, 12, 14, 12, 17, 13, 18 1d6. See Mage. Additionally, can cast grimdark blast as a Witch of 10th level, and attempt to summon lesser demon once a day.
9 Cloud Giant NG 27, 22, 10, 10, 12, 16, 16 Doublestrike 3d8+8. Can cast mist, fly, warp, telekinesis and control weather. -4 armor.
9 Dragonkin Warsage CN 16, 14, 10, 14, 11, 17, 13 Doublestrike 2d6+3. Can cast command, haste, sunslammer and lesser hold. -4 armor.
9 Fire Giant NE 25, 23, 9, 13, 10, 14, 13 Doublestrike 6d6+7. Immune to fire, and does double damage to objects. -5 armor.
9 Necromancer CE 9, 12, 14, 12, 17, 12, 11 2d4. Can cast blindness, lifetap, weakening ray, web, animate dead, curse and deathcloud.
12 Archmage - 10, 12, 14, 12, 20, 15, 16 The penultimate spellcaster. 18th level Wizard. 1d4+2. Can cast identify, light clones, magic missile, teleport, fly, lightning bolt, banish, blizzard blast, and time stop.
12 Archdruid - 14, 12, 14, 14, 12, 20, 11 The lord of a forest. 6d6+5 Fire. Can cast summon nature protector, mycelium network and mass healing. Can shapeshift into any animal.
13 Storm Giant CG 29, 20, 14, 10, 16, 18, 18 Doublestrike 6d6+9. Immune to Nature. Can cast levitate, control weather. -6 armor.