Bestiary > Humanoids
Sentient, conscious, free-willed beings, intelligent enough to develop language and tool use on their own. Most are bipedal, though physically what suffices is remote resemblance to the "humanoid" archetype: a head, an upright upper body and reliable cultural intelligence.
Additionally, what are specifically referred to as Humanoid as opposed to Constructs, Fiends or Spirits is being able to procreate, and existing naturally in the material world without divinely ordained purpose.
Unlike animals, a humanoid with an alignment of '-' indicates that they can be of any alignment they wish.
Level | Name | Align | SCDAIWC | Notes |
0 | Commoner | N | 10, 10, 10, 10, 10, 10, 10 | A regular person. 1d4. |
1 | Goblin | CN | 8, 10, 14, 13, 10, 8, 8 | 1d6+2. Can hide as a bonus action. -2 armor. |
1 | Guard | LN | 13, 12, 12, 13, 10, 11, 10 | 1d6+1 spear damage. -3 armor. |
1 | Half-foot Slinger | NG | 10, 10, 16, 14, 9, 11, 12 | 1d6 missile damage. |
1 | Harpy | CE | 12, 12, 13, 11, 7, 10, 13 | Natives to craggy canyons of South Karra. Doublestrike 1d4. Tries to charm on nat 4. |
1 | Kobold | LE | 7, 9, 15, 12, 8, 7, 8 | The weakest of the weakest. Said to be a kind of degenerated troglodyte Dragonkin stricken with dwarfism. 1d4+2. |
1 | Lowlife | - | 11, 12, 12, 12, 10, 10, 10 | Any petty non-lawful evildoer. Can be a bandit, thief or cultist. 1d6 damage. |
1 | Leijon Hunter | CN | 11, 11, 15, 14, 13, 11, 10 | 40 ft/rd speed. 20 Acrobacy. 1d6 damage. |
1 | Orc | CE | 16, 16, 12, 11, 7, 11, 10 | Savage desert raider. 1d12+3. |
1 | Vykoi Scout | LN | 14, 11, 14, 12, 10, 10, 10 | 1d6+2. Advantage on Listen and Search. |
2 | Apekin Sprinter | CN | 10, 12, 15, 12, 11, 10, 8 | Doublestrike 1d4+2. | 2 | Avar Warrior | LN | 10, 10, 14, 12, 14, 17, 11 | Eagle-person from Whitebarrier. Doublestrike 1d6+2. |
2 | Barbarian | CN | 16, 17, 12, 13, 9, 11, 9 | Conflict-seeking thug. Advantage on attacks dealt by or inflicted on it. 1d12+3. |
2 | Centaur | N | 18, 14, 14, 12, 9, 13, 11 | Doublestrike 1d10. Triple if charged 30 ft. |
2 | Druid | N | 10, 13, 12, 11, 12, 15, 11 | Mortal guardian of natural place. Can cast grasping roots, animal messenger and barkskin. |
2 | Lowlife Boss | - | 15, 14, 16, 12, 14, 11, 14 | See Lowlife. Doublestrike 1d6+3. |
2 | Ogre | CN | 19, 16, 8, 9, 5, 7, 7 | Huge motherfucker. 2d8+4. Immune to being stunned from the front. |
2 | Priest | - | 10, 12, 10, 10, 13, 16, 13 | 1d6 damage. Can cast healing, sanctuary, lesser restoration and dispel magic. -2 armor. |
3 | Apekin Thug | CN | 15, 14, 14, 14, 9, 13, 10 | Doublestrike 2d6+2. -3 armor. |
3 | Frost Dwarf Outrider | LN | 16, 14, 11, 14, 11, 11, 15 | Doublestrike 1d8+3, and is immune to Frost. -5 armor. |
3 | Knight | - | 16, 14, 11, 14, 11, 11, 15 | Doublestrike 2d6+3. -4 armor. |
3 | Mercenary | - | 16, 14, 13, 14, 10, 11, 10 | Doublestrike 1d8+3. -3 armor. |
3 | Minotaur | LN | 18, 16, 11, 10, 6, 16, 9 | 40 ft/rd. 2d8, doublestrikes and stuns for STR DC 14 if charging. -2 armor. Has perfect memory of all pathways traveled. |
3 | Miraldian Ranger | LN | 11, 16, 18, 14, 11, 13, 10 | Doublestrike a 1d8+4 bow. -2 armor. |
3 | Pirate | CN | 12, 12, 18, 16, 14, 11, 15 | Triplestrike 1d6+4. |
3 | Red Dwarf | CN | 16, 16, 13, 16, 10, 11, 10 | Doublestrike 1d8+3. Immune to fear. |
3 | Southport Enforcer | LE | 19, 16, 8, 12, 5, 7, 7 | 2d8+4, or can sweep a chain that forces beings in a 10 ft rad. To roll DEX DC 14 or trip and take 1d8+4 damage. |
3 | Werewolf | CE | 15, 14, 13, 11, 10, 10, 10 | Can shapeshift in and out of this form. Doublestrike 2d4+2. Immune to damage from non-silver weapons. |
4 | Ettin | CE | 21, 17, 8, 12, 6, 10, 8 | Two-headed mutant giant, rejected from their society. Doublestrike 2d8+5. |
4 | Gorran Warchief | CN | 18, 18, 12, 13, 11, 11, 16 | Doublestrike 2d8+4. Can war cry once, granting every ally advantage on their next melee attack roll. -3 armor. |
4 | Lamia | CE | 16, 15, 13, 13, 14, 15, 16 | Doublestrike 1d10+3. Can charm on nat 10. Desert trickster spirit from the dunes. |
4 | Xiomian Gunslinger | LN | 13, 14, 18, 14, 11, 13, 14 | Doublestrikes a 3d10+4 gun. -2 armor. |
5 | Dragonkin | - | 16, 14, 13, 14, 10, 11, 10 | Doublestrike 1d8+3. Can dragonbreath, and is immune to fire. -4 armor. |
5 | Drow Infiltrator | NE | 13, 14, 18, 15, 11, 13, 12 | Doublestrike 2d6+4, nat 6 casts spider's claw. Can cast darkness once. -3 armor. |
5 | Elite Fighter | - | 18, 16, 15, 12, 10, 12, 15 | Doublestrike 2d6+4, nat 6 stuns at STR DC 15. Immune to fear. -4 armor. |
5 | Harpy Matriarch | CE | 13, 12, 16, 14, 9, 10, 16 | Doublestrike 3d6+3. Can charm on nat 6. |
5 | Mud Giant | CE | 21, 19, 8, 10, 5, 9, 6 | Doublestrike 3d8+5. -3 armor. |
5 | Troll Crusader | LN | 18, 20, 13, 12, 7, 9, 7 | Triplestrike 2d6+4. Has regeneration. |
5 | Woodland Fey | N | 13, 14, 18, 18, 11, 13, 12 | Doublestrike a bow 1d6+5. Can lesser hold. |
6 | Cyclops | CN | 22, 20, 11, 11, 8, 6, 10 | Doublestrike 3d8+6. Can throw a rock for 4d10+6 with disadvantage. |
6 | Gorgon | LE | 10, 16, 15, 13, 12, 13, 15 | Triplestrike 1d6+2. Nat 6 causes a creature to roll CON DC 14 or be petrified. -2 armor. |
6 | Loxodon Justiciar | LN | 19, 19, 12, 11, 12, 14, 10 | Giant elephant-man. Doublestrike 3d8+4. -2 armor. |
6 | Troll Elder | LN | 16, 16, 14, 13, 13, 16, 14 | Doublestrike 2d6+3. Truesight. Can cast sanctuary, lesser hold, tongues and healing. |
6 | Mage | - | 9, 11, 14, 12, 17, 12, 11 | 1d4. Can cast mage armor, magic missile, blink, fireball, fly, invisibility and blizzard blast. |
7 | Draktaur | LE | 19, 17, 15, 14, 12, 12, 12 | Huge centaur-Dragonkin metalweaver from mount Ur'ken, armed with a glaive. Triplestrike 2d8+4. Can cast flame spary. -2 armor. |
7 | Elf Mage | - | 9, 10, 14, 17, 13, 12 | 1d6. See Mage. Additionally, can cast minor illusion, lightning bolt and lesser hold. |
7 | Hylonian Commander | LE | 16, 14, 10, 14, 11, 17, 13 | Doublestrike 2d8+3. Can cast lesser restoration, sunslammer and wall of fire. |
7 | Moon Knight | LG | 12, 13, 15, 18, 18, 18 | Doublestrike 2d8+1. Can cast blink, teleport, invisibility and healing. -4 armor. |
7 | Oni | LE | 19, 16, 11, 12, 14, 12, 15 | Malicious species of Ogre from Ryon. Doublestrike 2d10+4. -3 armor. |
7 | Raven Commander | LN | 16, 15, 14, 14, 11, 11, 12 | Doublestrike 2d8+1. Can cast invisibility and fly. Free crit on targets that couldn't see him. |
7 | Rock Giant | N | 23, 20, 15, 13, 10, 12, 9 | Doublestrike 3d8+6. Can throw boulders for 4d10+6. Immune to bullets. -5 armor. |
7 | Stormlord | CG | 19, 18, 10, 14, 11, 8, 12 | Doublestrike 2d12+4. Can cast thunderclap and summon a gryphon. -4 armor. |
7 | Xiomian Savant | LN | 11, 14, 11, 13, 19, 16, 14 | Doublestrikes a 3d10+4 gun. Can summon an equal level construct once. |
8 | Assassin | - | 11, 14, 16, 14, 13, 11, 10 | Doublestrike 1d6+3, nat 6 procs dessicate. Free critical strike on opponents that haven't taken a turn yet or can't see it. |
8 | Frost Giant | NE | 23, 21, 9, 11, 9, 10, 12 | Doublestrike 3d12+6. Can throw boulders for 4d10+6. Immune to Frost. -4 armor. |
8 | Legislacerator | LN | 14, 15, 19, 16, 12, 14, 13 | Triplestrike 1d6+4, nat 6 casts greater hold. |
8 | Witch | CN | 10, 12, 14, 12, 17, 13, 18 | 1d6. See Mage. Additionally, can cast grimdark blast as a Witch of 10th level, and attempt to summon lesser demon once a day. |
9 | Cloud Giant | NG | 27, 22, 10, 10, 12, 16, 16 | Doublestrike 3d8+8. Can cast mist, fly, warp, telekinesis and control weather. -4 armor. |
9 | Dragonkin Warsage | CN | 16, 14, 10, 14, 11, 17, 13 | Doublestrike 2d6+3. Can cast command, haste, sunslammer and lesser hold. -4 armor. |
9 | Fire Giant | NE | 25, 23, 9, 13, 10, 14, 13 | Doublestrike 6d6+7. Immune to fire, and does double damage to objects. -5 armor. |
9 | Necromancer | CE | 9, 12, 14, 12, 17, 12, 11 | 2d4. Can cast blindness, lifetap, weakening ray, web, animate dead, curse and deathcloud. |
12 | Archmage | - | 10, 12, 14, 12, 20, 15, 16 | The penultimate spellcaster. 18th level Wizard. 1d4+2. Can cast identify, light clones, magic missile, teleport, fly, lightning bolt, banish, blizzard blast, and time stop. |
12 | Archdruid | - | 14, 12, 14, 14, 12, 20, 11 | The lord of a forest. 6d6+5 Fire. Can cast summon nature protector, mycelium network and mass healing. Can shapeshift into any animal. |
13 | Storm Giant | CG | 29, 20, 14, 10, 16, 18, 18 | Doublestrike 6d6+9. Immune to Nature. Can cast levitate, control weather. -6 armor. |