Bestiary > Spirits

The term for all outsiders to the material plane as well as humanoids on it who are enhanced by magic, divinity or genetic engineering for the purpose of protecting it.

Outsiders are not naturally occurring. They could be celestials from the upper planes or superhuman nature beings whose purpose is to guard wild places or punish defilers.

All spirits have advantage on spell resist rolls and are immune to charm and fear.


Level Name Align SCDAIWC Notes
1 Sprite NG 3, 10, 18, 15, 14, 13, 11 Can go invisible. Spider's claw CON DC 10.
1 Dryad N 10, 11, 12, 11, 14, 15, 18 1d4. Can cast grasping roots and barkskin once.
1 Pixie NG 2, 8, 20, 15, 10, 14, 15 Can cast confusion, dispel magic, grasping roots, fly, invisible, polymorph and sleep.
1 Satyr CN 12, 11, 16, 14, 12, 10, 14 2d4+1, or 1d6+3 with a bow. Can cast charm.
2 Satyr Warrior CN 12, 12, 18, 14, 11, 13, 14 Triplestrike 2d4+1, or 1d6+3 with a bow. Immune to sleep. -2 armor.
2 Naiad CN 10, 11, 16, 15, 15, 10, 18 Doublestrike 1d10+4. Can major illusion.
3 Doppelganger N 11, 14, 18, 14, 11, 12, 14 Doublestrikes 1d6+4. Can polymorph at will.
3 Forest Hag NE 18, 16, 12, 13, 13, 14, 14 2d8+4. Can alter self and minor illusion.
3 Siren CG 10, 12, 18, 14, 13, 14, 16 1d6+4. Can cast charm, mist and alter self.
3 Skysquire LG* 18, 15, 14, 14, 11, 15, 10 Loyal servant of Skyborn and good Bishops. Can innately detect magic and detect undeath. Can cast heroism, healing, daylight and spiritual weapon three times total per day.
4 Leprechaun CN 6, 16, 17, 17, 12, 14, 18 Doublestrike 1d6. Can cast invisible, major illusion, craft and misdirection. Incredibly lucky; can roll again on anything once. +20 Sleight of Hand, +20 to all Crafts.
4 Funny Animal CN* 15, 14, 18, 16, 10, 14, 14 2d8+4 hammer, nat 8 stuns at CON DC 12. Can teleport and dimensional pocket using a portable hole and blind using a cream pie.
5 Lunarian NG 11, 10, 11, 14, 16, 20, 17 Shoots 5d6 Fire lasers. Naturally floats, can cast fly, invisibility, truesight and teleport.
5 Skyborn Protector LG* 16, 13, 12, 16, 11, 17, 18 90 ft/rd flight. Doublestrike 3d8+3. -3 armor.
6 Elder Hag NE 11, 12, 14, 17, 17, 16, 18 Doublestrike 4d6+4 Shadow. Can cast alter self at will, dreamshape, hypnosis and sleep 3 times per day, and scrying daily.
9 Lunarian Shrine Maiden NG 14, 17, 18, 18, 15, 18, 13 Triplestrike 3d10+4 lasers. See Lunarian; furthermore, can cast mid control, ascend, telekinesis and mass healing.
10 Celestial Naga LG* 19, 16, 18, 14, 16, 19, 18 1d8+4 damage. Immune to charm, poison. Casts command, healing, shield of faith, lesser hold, geas and truesight. A naga that dies always returns to life in 6 days. -4 armor.
10 Skyborn Seneschal LG* 18, 18, 18, 16, 17, 20, 20 90 ft/rd flight. Armored angel. Doublestrike 5d8+4. Casts healing and raise dead. -4 armor.
12 Potamos - 20, 17, 19, 14, 12, 16, 21 Doublestrike 2d8+5 Nature/Water. Can cast control water, tsunami and greater restoration once. Can forcefully resist 1 effect per day.
16 Skyborn Commander LG* 24, 24, 20, 19, 19, 22, 25 120 ft/rd flight. Giant sword-wielding winged suit of armor. Doublestrike 8d6+7 Holy. Truesight. It can tell when it hears a lie. Can cast healing, spirit flame, greater restoration, raise dead, locust swarm and wall of swords once. -5 armor.
21 Skyborn Seraph LG* 26, 26, 22, 21, 25, 25, 30 4-dimensional being of explosive holy fire, that manifests as a human wildfire. Doublestrike 10d6+8. Truesight. It can tell when it hears a lie. Can cast Commander spells, plus dawnfire, sunslammer and whirling ebonpyre once. -6 armor.
23 Skyborn Archangel LG* 30, 30, 21, 22, 21, 22, 27 4-dimensional being of pure light, with a thousand protruding wings and swords. Doublestrike 12d6+8 in an element of its choosing. Truesight. It can tell when it hears a lie, and is constantly radiating heroism. Can cast Seraph spells, plus calm emotion, warp space, telekinesis and charm monster. -10 armor.
28 Primordial Servant of Light, Archangel Ein LG* 30, 30, 19, 25, 28, 30, 30 The human avatar of an incomprehensible spirit of pure light. Resistant to everything. Immune to all negative effects. Truesight. 8d6+10 Holy damage. Can cast greater imprisonment and flawless clothing of the celestials, as well as complete healing, resurrection and all divination spells. -15 armor.