Classes > Priests > Cultist

Non-Good only. Also known as Fanatic or Acolyte. A living channel of the primal forces of the lower planes that seek to seep into and devour the world. They all speak Abyssal to some degree.

Cultists swear allegiance to the dark cancer that throbs at the bottom of the universe, seeking to bind themselves to it and trade their souls in exchange for the boundless power it promises. They almost always show signs of deep-set insanity and mental disturbance, and are usually part of a group of other Cultists who scheme together to advance their cause. They are selfish though highly methodical, preferring to prey on the weak and cripple their targets using psychological exploitation.

Cultists can immediately sense and read the minds of any frightened creature. When casting a Holy spell, the Cultist casts a corrupted Shadow version which achieves the same effect, but radiates energy from their chosen plane.

Level 1: Cultists may cause a target to hallucinate. This influences one target per 3 levels, and is a version of the fear spell which lasts up to 1 hour if not interrupted.

Level 3: Cultists can attempt to control the wicked, forcing an archetype vulnerable to them to roll WIS versus DC 10 + the Cultist's CHA modifier or become charmed for 1 hour.

Level 5: The Cultist begins to evolve into a creature more appropriate for their allegiance, twisting and growing new body parts if necessary. This causes every creature within melee range (including their party) to roll WIS versus DC the Cultist's level or lose a turn. The Cultist cannot turn this effect off until they evolve the ability at level 10.

Level 10: Cultists can shapeshift to and from their old mortal form, and choose which being to see either at a time. Their control ability is upgraded to direct mind control.

Level 15: Cultists may sacrifice a living being to cause a catastrophe without expending a spell slot. This ability casts a high level spell appropriate to their alignment that's harmful to everything and everyone except a Cultist in their true form, with the same penalties as Bishop.

On character creation, a Cultist may be a cleric of one of the following forces:


Level

Base Slots

Bonuses

Level

Base Slots

Bonuses

1

2

Prayer, Hallucinate Dread

11

4/3/3/3/3/1

-

2

3

-

12

4/3/3/3/3/1

Archpriest, Feat

3

4/2

Charm the Wicked

13

4/3/3/3/3/1/1

-

4

4/3

Sense Curse, Feat

14

4/3/3/3/3/1/1

-

5

4/3/2

Wicked Form

15

4/3/3/3/3/1/1/1

Gate Fiend

6

4/3/3

-

16

4/3/3/3/3/1/1/1

Prayer III, Feat

7

4/3/3/1

-

17

4/3/3/3/3/1/1/1/1

-

8

4/3/3/2

Prayer II, Feat

18

4/3/3/3/3/1/1/1/1

-

9

4/3/3/3/1

-

19

4/3/3/3/3/2/1/1/1

Feat

10

4/3/3/3/2

Control Fiend

20

4/3/3/3/3/2/2/1/1

-